Hair – Version 2

hair version 2
*grin* It’s getting better, no question about that. What do you think, RL friends? Is that my hair? I’m not sure why you can still see the edges of the prims. I have my expert adviser looking into it. Because I had that problem with version 1 and I thought I solved it. Also, it’s still perhaps a bit thin in spots. I want to rebuild the top from scratch. I had help with that – I want to do it ALL myself. *grin* Yes, I am being incredibly stubborn. But when I give this to anyone else – the only name on it should be MINE. I’ve had a request for white hair, so that it can be changed to any color. My expert needs to get back to me on that as well. But I’m quite pleased. This will do quite nicely in Opensim until version 3 is ready. I think I’d like to maybe take a break and start on boots.

5 Responses to “Hair – Version 2”

  1. 1 daleinnis May 9, 2009 at 9:59 pm

    v impressive!

    The usual reason for being able to see the edges of flat prims like that is that the texture was applied to all the faces, including the end faces that ought to be invisible. I find it easiest to apply my 100% clear texture to the prim as a whole (with Highlight Transparent turned on so as not to lose it!), and then apply the visible texture to the faces that it’s supposed to be on (generally the two wide faces, for a flat prim like this).

    White hair is nice because it’s so recolorable (or, as I think I actually mean, hair where the texture is greyscale, so that when you set the color to white it’s white, and when you set the color to, say, dark red it’s dark red). This doesn’t work for all textures, but if you just load it into Photoshop or whatever and convert it to greyscale and then save it, that might be all it needs.

    I say, never having actually made hair, but having recolored lots of them to dark red. 🙂

  2. 2 TheWireGuy May 9, 2009 at 10:40 pm

    It is getting better, nice work. It’s virtually perfect 🙂

  3. 3 Natalya Homewood May 10, 2009 at 5:29 am

    daleinnis is right, you can see the texture which is visible at the end of the hair prim – making it look like a line.

    Your hair is looking awesome chick, you’ve got some nice body in there and the fluffiness looks awesome.

    The shading on white hair would be have to be less profound than on darker colours, as shadowing is more prominent on lighter hair. Different colours require different amounts of shading for it to look natural so you might just have to tweak it.

  4. 4 ahuva18 May 10, 2009 at 6:11 am

    Thank you everyone! I appreciate the support and advice.

    I know that you can see the line on the prims. I just don’t know why. They have a default transparent texture on all sides. The hair texture is only on the 2 sides. I am thinking that perhaps it has to do with the repeat factor (which is 1) or the offset (which is 0). Perhaps I need to tweak one of those.

    @Dale – I will check out greyscale soonest. I’m very curious to see how that looks/works. (/me smiles and looks at TheWireGuy)

    Anyway – definitely there were be a version 3 but you know what – I am walking around in SL, wearing THIS hair. *very big smile*

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